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- on mouseDown
- global autoflg, framecnt
- set the ink of sprite 10 to 4
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the ink of sprite 10 to 8
- updateStage()
- set autoflg to 1
- if the colorDepth <= 8 then
- go("S08")
- else
- go("S16")
- end if
- end
-